The game: Codama is a top-down adventure game taking place in a world full of floating islands. It's made to teach the basis of programing to kids. Team & Development: 6 persons, working during a week. We worked with the French company Tralalère. What I did: Game Design, UI and Menus. What I learned: Having an early prototype to try things, even if it is buggy, is always better than a late stable build with a lot a design problems.